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 Elemental Heroes

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Elemental Heroes Empty
PostSubject: Elemental Heroes   Elemental Heroes EmptySat Dec 10, 2011 10:03 am

[img]Elemental Heroes UPLIk[/img]

I'm sure I'm going to get hounded for my lack of Fusion Gate, and some of the cards in this. I'll say this now. I don't use Shining. I don't use Fusion Gate. I don't use Shining because of my dislike of Fusion Gate. I also don't use Prisma, because there's no point of using it with my selection of my Extra deck.

That aside. I'd appreciate any comments or advice, aside from adding in the cards I just discussed.
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PostSubject: Re: Elemental Heroes   Elemental Heroes EmptySat Dec 10, 2011 10:07 am

Why don't you use shining, prisma or fusion gate?

God, noob.

joking :3
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PostSubject: Re: Elemental Heroes   Elemental Heroes EmptySat Dec 10, 2011 10:08 am

froggie wrote:
Why don't you use shining, prisma or fusion gate?

God, noob.

joking :3

Wow, Poker. Wow.
>.>
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PostSubject: Re: Elemental Heroes   Elemental Heroes EmptySun Dec 11, 2011 10:56 am

Wow, its like a fun deck than a real deck. I know cause I play HERO deck too. Really need to be fixed.
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PostSubject: Re: Elemental Heroes   Elemental Heroes EmptySun Dec 11, 2011 11:13 am

SiegWar wrote:
Wow, its like a fun deck than a real deck. I know cause I play HERO deck too. Really need to be fixed.
And so because it's not a conventional Hero deck, you don't consider it an actual deck. Interesting. Yeah, it works fine.
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PostSubject: Re: Elemental Heroes   Elemental Heroes EmptySun Dec 11, 2011 10:32 pm

SiegWar wrote:
Wow, its like a fun deck than a real deck. I know cause I play HERO deck too. Really need to be fixed.

and your point? Don't post things that don't contribute to the topic. He posted his deck asking for suggestions. Instead of pointing out the obvious, why don't you put in some tips on why you think so.

I don't know much about elemental HEROs since I don't actually run a deck consisting of them(They really aren't that good besides a few of the fusions). I'd suggest taking out the two polymerizations because they just aren't as versatile as the other fusion cards. To make the deck faster and give you more options, you should definitely run primsa because even though getting his name changed doesn't help much, dumping your monsters for miracle fusion targets and thinning out your deck is very VERY good. running Prisma with Ocean just makes it all much more sweeter for using super poly.

There's also a really good loop using Stratos and Skyscraper 2. bring out stratos and use his eff to search out a HERO, then use stratos as a beatstick or keep him out to get run over, then skyscraper to bring him back to search out another HERO, then repeat.

After all that's been said, -2 poly, + foolish burial +miracle fusion.
-1 or 2 Masked HERO, -1 or 2 Masked Change. most of the time you should hopefully have your fusions on the field and not your fusion materials out, so 3 seems a bit overkill to me. +1 super poly and +1 Maxx "C".
-2 of that trap card between mirror and judgment, never seen it before so it must not be very helpful. +2 call of the haunted.
-2 king of the swamp, +2 HERO Prisma.
-2 Woodsman, +2 HERO Malicious(no, its not an elemental HERO, but it works with Zero and Vision HERO Trinity). If you don't like malicious, run Neos, great beatstick and fusion material.
-2 mst and +2 skyscraper 2. This would be my personal preference, but it's not necessary. I don't like mst in this format because they're blind, most people are aware of the heavy s/t control so they play more chainable face-downs than anything so mst usually ends up hurting you more than helping. That's my opinion though.

Once again, this is coming from someone who doesn't play E-Heroes, so these are just suggestions, you don't have to take my advice, but at least test some of my ideas and see if they work for you. If not, then change it back, simple as that.
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PostSubject: Re: Elemental Heroes   Elemental Heroes EmptyMon Dec 12, 2011 12:58 pm

I'm sorry I didn't mean it that way anyway here is some suggestion,

-1 bubbleman = not that useful and always be a dead hand
-1 or 2 mask change = it is good but don't always rely on it cause hero is fusion deck , not transformation.
-2 vapor = its enough have 1 only
-2 polymerization = Hero deck needs to be fast and these cards make it slower
-2 trinity = its not really good even with its effect and use a lot of heroes.
-1 terra firma = not a good fusion
-2 king of swamp = good material but weak, cause hero deck need a good defense if they can't fusion
-1 marauding captain = no need that card.
-1 emergency call = 2 is enough

+2 = shining is really important in the hero deck
+2 or 3 fusion gate = more fast and more fusion
+3 neos alius = a good beatstick and material for shining
+1 parallel world fusion = important in gate hero deck
+1 draco-knight = can steal your oppenent stardust or similar for this bad boy
+ 1 or 2 effect veiler = better for this format
+2 terraforming = for gate
+1 any staple these days

for further suggestion, you can view my deck for new ideas fixed this deck, the link:
https://royaliceacademy.forumotion.com/t230-the-5-elements-hero-gate
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